![]() We also compare the improvements over the previous showing, enhancements within the engine, and much more. The biggest question after the show(s) was: why is it 30fps on Xbox Series X and Series S and not 60fps? In this IGN Performance preview, we dive into the details shared by the team, the revealed PC minimum and recommended specifications, and how the Creation Engine 2 works, comparing the previous games to gauge some of the potential reasons why the team might have chosen 30fps. With Starfield being the center of the Xbox 2023 Showcase last week, Bethesda gave us a deep dive into one of the biggest games this generation. Couple this inaccuracy with the fact that she can't take stick behind cover and you'll find some very awkward action sequences. ![]() Apparently Lara is one of the worst shots in history because she can't seem to hit anything unless it's close enough to take her gun away. And the combat in Legend is embarrassing. In general I'm not a tremendous fan of the "lock on and then pull a trigger to fire" gunplay because I like to aim manually and control my shooting. Similar improvements can be found in the combat. These platforming mechanics are functional in Legend, more enjoyable in Anniversary, and downright nifty in Underworld. Lara can quickly leap from one ledge to another, spin around poles, and flip through the air with grace. All three abandon the "tank controls" of the past (the original Tomb Raider was famously clunky) and incorporate more organic platforming. After playing Legend, Anniversary, and Underworld in that order, it amazed me to see how the developers at Crystal Dynamics improved the gameplay with each title. Underworld, which continues the intriguing story told in Legend, is the most beautiful of the set and features some impressive animations. Anniversary, a remake of the very first Tomb Raider, is much prettier. Not only do environments lack the detail I've come to expect, but the character models look poor in comparison to the rest of what you'll see in Tomb Raider Trilogy. ![]() This doesn't seem like too long ago, but the game shows its age. Legend is the oldest of the three games and was originally released in 2006. Lara goes after some sort of treasure, shimmies over lethal spikes, kills a bunch of bad guys, and moves weighted crates. That's what you'll be doing in all three games. ![]() If you haven't played Legend, Anniversary, or Underworld, this is a pretty good deal - especially if you enjoy games like Uncharted that combine platforming, puzzle solving and gunplay. Otherwise, read on to find out if this trilogy is worth your money in this day and age. If you'd like to read detailed reviews for each of the games included in the collection, click the images below. It's not a bad offering, but it felt light. There are a few developer diaries, some Home rewards, a PlayStation 3 Theme, and Trophy support for all three games. ![]() Both Legend and Anniversary have had minor graphical overhauls, but don't expect to see a wealth of bonus content flood your PS3 the instant you pop in the disc. There's not much to find in this collection that you wouldn't find by purchasing the games individually. It's a convenient way to catch up on Lara Croft's dangerous affairs, especially for people like me who haven't kept up with the series since its first outings on the original PlayStation. Tomb Raider Trilogy crams Tomb Raider Legend (PS2), Tomb Raider Anniversary (PS2), and Tomb Raider Underworld (PS3) all onto one Blu-ray disc. For those of you that missed out on some of the recent Tomb Raider adventures, you're in luck. ![]()
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