Wheelbases that are entry-level typically benefit more from this setting than other enthusiast-focused units. Minimum force is rather self-explanatory as this setting is intended for wheelbases that have weaker FFB and a dead zone at the centre of the wheel. Clipping is when the game is outputting force feedback signals that are too much for your wheel so they have to be reduced, lowering the quality of force feedback and ultimately providing a worse experience. A word of caution, some wheels will experience “clipping” when the gain is set too high. Think of “gain” as an amplifier for all the effects that you will feel on the track. The strength of FFB is important but what you feel is even more important than how much of it you feel. You might be thinking that simply turning up the level of gain will sort out any FFB issues but that’s not the solution. This setting directly controls the strength of FFB that will be felt in the wheel. Let’s take a look at the settings within Assetto Corsa Competizione so that you know which ones matter and how they affect your performance. Some drivers want to feel every imperfection in the track, while others only want to know when they are driving on the limit of adhesion. Now, before we proceed it needs to be said that not all wheelbases are created equal as some are better at communicating FFB information than others due to their type (Direct Drive vs Gear vs Belt drive), additionally, every driver will have preferences for how much information they want to be communicated to their hands as well as their driving style. Modern wheelbases use technology to transform digital information provided by the simulation software to analogue feedback so that we can process it and respond accordingly.įorce feedback is arguably the most important aspect of Sim Racing, so it is crucial to understand it. Without information being transmitted to your hands via the steering wheel, you will have no idea how the car is braking or where the limits of the tires are. When you can’t feel what your car is doing when you are trying to drive at the limit it can be extremely frustrating and difficult to be fast. Without this information, you are essentially driving blind. Force feedback communicates critical vehicle information to the drivers’ hands, which are then processed so that adjustments can be made to the driving in terms of speed, steering angle, and compensation for track conditions in terms of grip levels. Force feedback, or FFB as it’s commonly referred to, is crucial to successful driving in Assetto Corsa Competizione or any sim for that matter. Some of these effects are visual, while others are related to physical feedback. Assetto Corsa Competizione has a fantastic physics engine that does a great job of replicating the effects of real-world racing in a virtual world.
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